Google Code-in/Making videos

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< Google Code-in
Revision as of 19:31, 17 November 2018 by Freso (talk | contribs) (General workflow: Fix some potentially confusing wording of point 3.)
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This page will hold some pointers, tips, and best practices for making videos for the MetaBrainz YouTube channel, esp. in the context of Google Code-in.

General workflow

  1. First off, before you start recording: make a script going over the things you want to talk about, making sure it includes any points you want to make.
    Now you read this over and make sure that it makes sense and preferably get someone else to look it over too. (If you're a GCI student, you should absolutely submit this on your task for your mentor(s) to review it!)
  2. Do a first recording.
  3. Look over the recording, make sure audio levels are okay, that any text is visible/readable, that you're speaking and articulating clearly.
  4. Get someone else to review the video.
  5. Based on feedback from 3. and/or 4., you may need to re-record certain parts (or all!) of the video. Lather, rinse, repeat until there are nothing further to refine.
  6. Add in any effects, background music, credits, etc. (Be sure to keep the original recordings for now!!)
  7. Get someone else to review the edited video.
  8. Based on feedback from 7., you may need to change some of the editing. Lather, rinse, repeat until there are nothing further to refine.
  9. Write up a video description text (see existing video on the YouTube channel for what to include/how to format it).
  10. Once everything has been approved of and a video description text has been supplied, your mentor will upload the video to YouTube. Thank you so much for your contribution to MetaBrainz!!

Licensing and asset use

Open source, open data, and open content are using licenses that give certain rights and freedoms on top of "raw" copyright law. This has a number of implications, but that most important one is that only the one that actually holds the copyright for a given work can declare under what license they want to distribute their work. We (obviously) wish to respect this.

For our own videos, we prefer to use the Creative Commons Attribution-ShareAlike license, which means that any assets (graphics, sound effects, background music, etc.) need to have been released under a compatible license. Please be sure to list the sources for any assets you use in the video.

Resources

Software

OBS (Open Broadcaster Software)
Open source, available for Linux, Mac OS X, and Windows—and one of the most used screen recorders used by Twitch streamers and many others. If you're new to recording, I'd recommend using this.
Audacity
Open source and multiplatform. One of the best audio editors out there for cleaning up noise in the audio and making other smaller adjustments.
Video editor?
I don't know of a good (open source—or at least free) video editor to use for this. Recommendations welcome!

Assets

Where to find properly licensed audio and graphics…

Tutorial?

Not sure if we want this section, but if there are some good ones out there, maybe?