Difference between revisions of "History:Object Model/Master Object"
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Latest revision as of 20:53, 25 October 2011
Status: This entity type was considered for NGS inclusion, but was dropped from the final NGS schema (in this form). To some degree, however, elements of this particular object concept were moved into the NGS Tracklist entity.
This page describes the Master object and its role in the ObjectModel.
Definition
A master is a prototype of a release that depends on the MediumType of the release. The master itself is not released and not accessible by the public, but it is the "thing" that is used to create the releases. A single track that is put on a CD release is mastered from its ../MixObject and put on a master CD, that is a touchable physical medium.
The process of mastering can also include some audio engineering to make the audio data from the ../MixObject fit the limitations of the desired medium (changing sampling frequency, converting from analog to digital or the other way around, adjusting the overall volume gain, etc.).
A good image for this process is a vinyl record: If a record is produced, a master record is 'cut', from which a mould is cast. The releases are pressed using this mould.
Our definition differs slightly. If two different releases have 100% identical audio data, we say that they belong to the same ../MasterObject. So the real physical moulds do not matter to us.
Function in the Object Model
This means that the Master is the object that represents unique audio properties. Fingerprints (TRMs or other) will be related to this object.
Furthermore a ../TrackObject belongs to exactly one ../MasterObject. Therefore the ../TrackObject does not need to store any information about the audio it contains.
Boundaries
Boundaries to the MixObject
When a mix gets prepared for a release and put on a medium that is the prototype of a release, then it becomes a ../MasterObject.
Boundaries to the TrackObject
When a master is used in the production of releases and put on the mediums that can be bought in a shop, it becomes a ../TrackObject on a release. A master can be used for more than one ../TrackObject.
Relationships
Relationships to the MixObject
- A ../MasterObject has exactly 1 ../MixObject
s
- The mix is already the complete audio as it is to be released, it just needs to be put on a master medium. Therefore one master has only one ../MixObject as it's source.
Relationships to the TrackObject
- A ../MasterObject can be the source of 1 to many ../TrackObject
s
- Re-releases and re-pressings that create new editions of a release don't need a new ../MasterObject
s, but they might create different ../TrackObject
s, that can have identical audio but different meta data (e.g. titles).
Relationships to the ArtistObject
- A ../MasterObject is related to 0 to many ../ArtistObject
s
- The persons who are responsible for for the mastering process that creates a ../MasterObject are defined by this optional relationship. The relationship defines the ../ArtistObjectRole Mastering engineer